"Weapon_TMP.Single"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/mw23_mp9/TMP_fire_1.wav" 
}

TMP.ClipOut
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/mw23_mp9/TMP_clip_out_1.wav" 
}

TMP.ClipIn
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/mw23_mp9/TMP_clip_in_1.wav" 
}

TMP.ClipLocked
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/mw23_mp9/TMP_clip_locked_1.wav" 
}

TMP.SlideForward
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/mw23_mp9/TMP_slideforward_1.wav" 
}

TMP.SlideBack
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/mw23_mp9/TMP_slideback_1.wav" 
}

TMP.FullAutoButton
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"95,105"

	"wave"			"weapons/mw23_mp9/TMP_fullautobutton_1.wav" 
}

